![]() They each wanted to be bigger and better, believing the future of survival horror was one of excess, instead of subtlety. Given how much inspiration it takes from Resident Evil, it’s fun to look at how the trajectory of both properties mirror one another across the console generations they occupied. Turning Isaac into a generic hero was the first mistake made with this sequel, and a desire to heighten its audience to compete with other shooter blockbusters of the day.Īs a consequence, Dead Space had to alter its fundamentals, swapping boiling pot scares for overblown action, because upping the stakes was seemingly the only way to make a sequel like this possible back then. A long hard look was taken at the first game’s success and all the wrong lessons were learned from it. Isaac jumps from massive level to massive level, taking down new forms of infected while taking calls with new characters that help move the narrative along. The killing children thing is kinda tasteless too. On the surface this is rather creepy, although it falls into hilarity as campy imagery tries in vain to double down on the nursery rhyme motif of the first game. ![]() The one I do remember has aged terribly too, as Isaac trundles through a recently abandoned nursery where a bunch of babies and children have transformed into alien monsters. It’s a great game with so many excellent moments, yet so few of them come to mind after all this time. ![]() After the opening cutscene it’s a balls-to-the-wall escape from a mental ward as the place begins to fall apart, doctors and patients alike evolving into necromorphs while Isaac tries desperately to escape.
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